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Front Line Game Club Rules

Questions, comments, suggestions or any errors found in or concerning these rules can be reported directly to any cabinet member.

Club Philosophy

The Front Line Wargame club has been formed to support the Play by E-Mail or H2H Online play of the Talonsoft Campaign series of WWII games, namely, Eastern Front, Eastern Front II, Western Front and Rising Sun. This of course includes any and all expansions for the campaign series and any future additions to the series!!  Titles from other manufacturers could be added at the discretion of the cabinet.

The Front Line Wargame club was established to provide a military, historical and most of all a FUN environment for our members. We are more than just a points ladder with promotions and medals awarded for battlefield success, service to the club and by senior officer recommendation. Any complaints, suggestions and comments on the club should be directed to the Committee, either as individuals or as a whole. There is a link to the Committee suggestion page via the main page.

All members start at the lowest rank. Promotions will be based on the club promotions system (below). The point system advances the officer's rank up to General officer, when this rank is reached any further promotion is determined by points and must be approved by the cabinet.

Role playing is encouraged to portray the natural rivalry and positions of the Axis and Allied forces. Friendly banter is encouraged, rude and antagonistic behavior will not be tolerated. The Committee is well aware that some players have different levels of perceptions when it comes to friendly banter. We ask that all players bear this in mind in the event of upsets and refrain from abusive postings to the Beachhead Mess. If players have a genuine dispute we ask that you resolve the problem outside of the Club. The Committee can make adjudication in exceptional circumstances but would prefer members to behave as Officers.

Civilian Advisory Board (CAB)

The Front Line Civilian Advisory Board shall be the adjudication arm of The FrontlineCLub. It shall consist of three individuals; volunteers who will agree to commit some time to adjudicating matters as they relate to the club and its members.

A CAB member may not be an active member of the club but may have in the past participated in the club, but is no longer considered active in wargaming with FLWGC.

Issues brought before the CAB can only be considered if the issue has been submitted by the club gamemaster or commander of either side or a top army commander. Subordinated officers may not bring matters before the CAB, however,subordinated commanders may request fromtheir respective army comanderamatter be submitted to the CAB forreview and consideration.

CAB Duties

When a CAB member has a conflict of interest in regards to decisions, the member will abstain from the vote.

A majority is required for all votes.

Chain of Command

Webmaster/Gamemaster

CAB

Supreme Commander

National Army Commander

Army Commander

Supreme Commander Duties

National Commander Duties

General Rules for All Officers

Battle Reporting

Battles are games undertaken by commissioned officers of one Allied Army verses one from an Axis Army. Once the match has been agreed to the challenger would normally register the game via the appropriate new game form on the Front Line main page.

Please note that to avoid confusion the new game form should only be completed by the player taking the first turn.

A game completion form must be filled in at the end of every completed club game. The form should be completed by the winning player only. All battles must first be registered via the new game registration form and have a valid game registration number upon registering on the end game forms. Please ensure that you add both players full name and unit together with valid email addresses.

Victory Level

Major Victory: +3 points

Minor Victory: +1 points

Draw: 0 points

Minor Defeat: -1 points

Major Defeat: -3 points

How tactical battles are scored:

Number of turns played are added to the level of victory for a total score. In the players' database points are added to the player's current total, one is added to the number of victories/losses/draws and points are added to the victory points total

Battle Reporting -- Multiplayer Games

Multiplayer games are scored exactly as sinlge head to head games are scored. The only difference is how they are marked when they are registered. So winners of a 50 turn gamewill get 53 battle points and three victory points while losers get 47 battle points. All participants will receive an award appropriate to their respective army for participating.

In multiplayer games, when there is a shortage of available commanders, players may switch side to provide balance.

Tournament Rules

Tournaments are structured to be run in series, one at a time. Two tournaments using the club tournament script set cannot be run at a time.

Tournament lengths are determined by the number of players involved. 32 players signed up for a tournament will ensure a tournament with at least five rounds whereas 31 players will ensure a tournament with five rounds with at least one bye in the first round. In odd number brackets or players or both, virtually every rlund will see at least one player with a bye for no reason other than the order they signed up and the order of reporting game results.

Pairings are determined by order of signups and reporting. The last unpaired player in a single round will receive a bye to be assigned in the following round. Every effort will be made to ensure no player gets more than a single bye in a tournament, but in the event of a player having a second bye, in the absence of proof to the contrary, the second bye will assume to be a function of the draw only.

Once pairings are determined, individual games are assigned and registered automatically. Players report the finished tournament game trhough the normal Battle Reporting interface. Once all the games for a round are reported, the tournament is advanced automatically. Game results must no be draws or both players are disqualified from the tournament. Players which end a game in a draw are recommended to replay the game or make a determination of victory.

Table of Ranks

ArmyLevelMin. PointsMin. Victory pointsRank

Additional Rules

Someof these rules came as a result of heated discussion and in an effort to make the game as realistic as possible.

These rules have been adopted club wide and are hence non-negotiable.

If you find out that you are playing against someone who is breaking any of these rules, you should report it immediately to your commander.

Historically this never happened or was done intentionally by commanders. Transports were too valuable to be used for other missions.

No one likes it when they start a game, only to find out their opponent disappeared into thin air. Failure to notify your opponent that you need a break or can not finish a game will result in a Major Victory for him with all turns played

It will be left up to you as to how long you want to wait and keep trying to establish contact before reporting the game.

Failure tocomplete three (3) games in this fashion (or dropping out of three games) will result in your removal from the club. Report In: It is up to all Army commanders to ensure their people report in.